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    Class HDRenderPipeline

    Interface defining if an SRP supports environment effects for lens flare occlusion

    Inheritance
    object
    RenderPipeline
    HDRenderPipeline
    Implements
    IDataProvider
    ICloudBackground
    IVolumetricCloud
    Inherited Members
    RenderPipeline.BeginFrameRendering(ScriptableRenderContext, Camera[])
    RenderPipeline.BeginContextRendering(ScriptableRenderContext, List<Camera>)
    RenderPipeline.BeginCameraRendering(ScriptableRenderContext, Camera)
    RenderPipeline.EndContextRendering(ScriptableRenderContext, List<Camera>)
    RenderPipeline.EndFrameRendering(ScriptableRenderContext, Camera[])
    RenderPipeline.EndCameraRendering(ScriptableRenderContext, Camera)
    RenderPipeline.SupportsRenderRequest<RequestData>(Camera, RequestData)
    RenderPipeline.SubmitRenderRequest<RequestData>(Camera, RequestData)
    RenderPipeline.disposed
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public class HDRenderPipeline : RenderPipeline, IDataProvider, ICloudBackground, IVolumetricCloud

    Constructors

    HDRenderPipeline(HDRenderPipelineAsset)

    HDRenderPipeline constructor.

    Declaration
    public HDRenderPipeline(HDRenderPipelineAsset asset)
    Parameters
    Type Name Description
    HDRenderPipelineAsset asset

    Source HDRenderPipelineAsset.

    HDRenderPipeline(HDRenderPipelineAsset, HDRenderPipelineAsset)

    HDRenderPipeline constructor.

    Declaration
    public HDRenderPipeline(HDRenderPipelineAsset asset, HDRenderPipelineAsset obsolete_defaultAsset)
    Parameters
    Type Name Description
    HDRenderPipelineAsset asset

    Source HDRenderPipelineAsset.

    HDRenderPipelineAsset obsolete_defaultAsset

    Default HDRenderPipelineAsset. [Obsolete]

    Fields

    k_ShaderTagName

    Shader Tag for the High Definition Render Pipeline.

    Declaration
    public const string k_ShaderTagName = "HDRenderPipeline"
    Field Value
    Type Description
    string

    Properties

    debugDisplaySettings

    Debug display settings.

    Declaration
    public DebugDisplaySettings debugDisplaySettings { get; }
    Property Value
    Type Description
    DebugDisplaySettings

    defaultSettings

    Accessor to the active Global Settings for the HD Render Pipeline.

    Declaration
    public override RenderPipelineGlobalSettings defaultSettings { get; }
    Property Value
    Type Description
    RenderPipelineGlobalSettings
    Overrides
    UnityEngine.Rendering.RenderPipeline.defaultSettings

    rayTracingSupported

    Flag that defines if ray tracing is supported by the current HDRP asset and platform

    Declaration
    public bool rayTracingSupported { get; }
    Property Value
    Type Description
    bool

    Methods

    AddInstanceToRAS(RayTracingAccelerationStructure, Renderer, HDEffectsParameters, ref bool, ref bool)

    Function that adds a renderer to a ray tracing acceleration structure.

    Declaration
    public static AccelerationStructureStatus AddInstanceToRAS(RayTracingAccelerationStructure targetRTAS, Renderer currentRenderer, HDEffectsParameters effectsParameters, ref bool transformDirty, ref bool materialsDirty)
    Parameters
    Type Name Description
    RayTracingAccelerationStructure targetRTAS

    Ray Tracing Acceleration structure the renderer should be added to.

    Renderer currentRenderer

    The renderer that should be added to the RTAS.

    HDEffectsParameters effectsParameters

    Structure defining the enabled ray tracing and path tracing effects for a camera.

    bool transformDirty

    Flag that indicates if the renderer's transform has changed.

    bool materialsDirty

    Flag that indicates if any of the renderer's materials have changed.

    Returns
    Type Description
    AccelerationStructureStatus

    BeginRecording(int, float, float, float)

    Should be called to start a multi-frame recording session. Each final frame will be an accumulation of multiple sub-frames.

    Declaration
    public void BeginRecording(int samples, float shutterInterval, float shutterFullyOpen = 0, float shutterBeginsClosing = 1)
    Parameters
    Type Name Description
    int samples

    The number of subframes. Each recorded frame will be an accumulation of this number of framesIn case path tracing is enabled, this value will override the settign in the volume.

    float shutterInterval

    The duration the shutter of the virtual camera is open (for motion blur). Between 0 and 1.

    float shutterFullyOpen

    The time it takes for the shutter to fully open. Between 0 and 1.

    float shutterBeginsClosing

    The time when the shutter starts closing. Between 0 and 1.

    BeginRecording(int, float, AnimationCurve)

    Should be called to start a multi-frame recording session. Each final frame will be an accumulation of multiple sub-frames.

    Declaration
    public void BeginRecording(int samples, float shutterInterval, AnimationCurve shutterProfile)
    Parameters
    Type Name Description
    int samples

    The number of subframes. Each recorded frame will be an accumulation of this number of frames. In case path tracing is enabled, this value will override the settign in the volume.

    float shutterInterval

    The duration the shutter of the virtual camera is open (for motion blur). Between 0 and 1.

    AnimationCurve shutterProfile

    An animation curve (between 0 and 1) denoting the motion of the camera shutter.

    DisableFoveatedRasterization(CommandBuffer, bool)

    Disable foveated rasterization state and foveated coordinate remapping by FoveatedRemap*() shader functions.

    Declaration
    public static void DisableFoveatedRasterization(CommandBuffer cmd, bool useFoveatedRendering)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    bool useFoveatedRendering

    Set to true if foveated rendering is enabled.

    DisableFoveatedRemapping(CommandBuffer, bool)

    Disable foveated coordinate remapping by FoveatedRemap*() shader functions.

    Declaration
    public static void DisableFoveatedRemapping(CommandBuffer cmd, bool useFoveatedRendering)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    bool useFoveatedRendering

    Set to true if foveated rendering is enabled.

    Dispose(bool)

    Disposable pattern implementation.

    Declaration
    protected override void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    Is disposing.

    Overrides
    RenderPipeline.Dispose(bool)

    EnableFoveatedRasterization(CommandBuffer, bool)

    Enable foveated rasterization state and foveated coordinate remapping by FoveatedRemap*() shader functions.

    Declaration
    public static void EnableFoveatedRasterization(CommandBuffer cmd, bool useFoveatedRendering)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    bool useFoveatedRendering

    Set to true if foveated rendering is enabled.

    EnableFoveatedRemapping(CommandBuffer, bool)

    Enable foveated coordinate remapping by FoveatedRemap*() shader functions.

    Declaration
    public static void EnableFoveatedRemapping(CommandBuffer cmd, bool useFoveatedRendering)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    bool useFoveatedRendering

    Set to true if foveated rendering is enabled.

    EndRecording()

    Should be called to finish a multi-frame recording session

    Declaration
    public void EndRecording()

    EvaluateEffectsParameters(HDCamera, bool, bool)

    Function that returns the ray tracing and path tracing effects that are enabled for a given camera.

    Declaration
    public static HDEffectsParameters EvaluateEffectsParameters(HDCamera hdCamera, bool rayTracedShadows, bool rayTracedContactShadows)
    Parameters
    Type Name Description
    HDCamera hdCamera

    The input camera

    bool rayTracedShadows

    Flag that defines if at least one light has ray traced shadows.

    bool rayTracedContactShadows

    Flag that defines if at least one light has ray traced contact shadows

    Returns
    Type Description
    HDEffectsParameters

    HDEffectsParameters type.

    ExportSkyToTexture(Camera)

    Export the provided camera's sky to a flattened cubemap.

    Declaration
    public Texture2D ExportSkyToTexture(Camera camera)
    Parameters
    Type Name Description
    Camera camera

    Requested camera.

    Returns
    Type Description
    Texture2D

    Result texture.

    GetMainLight()

    Main directional Light for the HD Render Pipeline.

    Declaration
    public Light GetMainLight()
    Returns
    Type Description
    Light

    The main directional Light.

    GetRaysPerFrame(RayCountValues)

    This functions allows the user to have an approximation of the number of rays that were traced for a given frame.

    Declaration
    public uint GetRaysPerFrame(RayCountValues rayValues)
    Parameters
    Type Name Description
    RayCountValues rayValues

    Specifes which ray count value should be returned.

    Returns
    Type Description
    uint

    The approximated ray count for a frame

    HDRDataDetectedProperly()

    Returns whether the data for HDR is detected properly from the device. If this returns false it is suggested that a calibration screen is used to set the min/max nits limits and paperwhite values.

    Declaration
    public static bool HDRDataDetectedProperly()
    Returns
    Type Description
    bool

    Whether the data for HDR is detected properly from the device.

    IsCloudBackgroundUsable()

    Check is the current Render Pipeline supports environement effects for lens flare occlusion. HDRP supports lens flare occlusion from volumetric clouds, background clouds, fog, volumetric fog and water

    Declaration
    public bool IsCloudBackgroundUsable()
    Returns
    Type Description
    bool

    true

    IsFrameCompleted(HDCamera)

    Checks if the multi-frame accumulation is completed for a given camera.

    Declaration
    public bool IsFrameCompleted(HDCamera hdCamera)
    Parameters
    Type Name Description
    HDCamera hdCamera

    Camera for which the accumulation status is checked.

    Returns
    Type Description
    bool

    true if the accumulation is completed, false otherwise.

    IsRenderRequestSupported<RequestData>(Camera, RequestData)

    Check whether RenderRequest type is supported

    Declaration
    protected override bool IsRenderRequestSupported<RequestData>(Camera camera, RequestData data)
    Parameters
    Type Name Description
    Camera camera
    RequestData data
    Returns
    Type Description
    bool
    Type Parameters
    Name Description
    RequestData
    Overrides
    UnityEngine.Rendering.RenderPipeline.IsRenderRequestSupported<RequestData>(UnityEngine.Camera, RequestData)

    IsVolumetricCloudUsable()

    Check is the current HDRP had VolumetricCloud

    Declaration
    public bool IsVolumetricCloudUsable()
    Returns
    Type Description
    bool

    true if the VolumetricCloud is usable on HDRP

    PrepareNewSubFrame()

    Should be called during a recording session when preparing to render a new sub-frame of a multi-frame sequence where each final frame is an accumulation of multiple sub-frames.

    Declaration
    public void PrepareNewSubFrame()

    ProcessRenderRequests<RequestData>(ScriptableRenderContext, Camera, RequestData)

    Process a render request requested by user manually through RPC RenderRequest API

    Declaration
    protected override void ProcessRenderRequests<RequestData>(ScriptableRenderContext context, Camera camera, RequestData renderRequest)
    Parameters
    Type Name Description
    ScriptableRenderContext context
    Camera camera
    RequestData renderRequest
    Type Parameters
    Name Description
    RequestData
    Overrides
    UnityEngine.Rendering.RenderPipeline.ProcessRenderRequests<RequestData>(UnityEngine.Rendering.ScriptableRenderContext, UnityEngine.Camera, RequestData)

    ReleasePersistentShadowAtlases()

    Release all persistent shadow atlas. In HDRP, shadow persistent atlases are allocated per light type (area, punctual or directional) when needed but never deallocated. Calling this will force deallocation of those atlases. This can be useful between levels for example when you know that some types of lights aren't used anymore.

    Declaration
    public void ReleasePersistentShadowAtlases()

    Render(ScriptableRenderContext, List<Camera>)

    RenderPipeline Render implementation.

    Declaration
    protected override void Render(ScriptableRenderContext renderContext, List<Camera> cameras)
    Parameters
    Type Name Description
    ScriptableRenderContext renderContext

    Current ScriptableRenderContext.

    List<Camera> cameras

    List of cameras to render.

    Overrides
    RenderPipeline.Render(ScriptableRenderContext, List<Camera>)

    Render(ScriptableRenderContext, Camera[])

    Declaration
    protected override void Render(ScriptableRenderContext renderContext, Camera[] cameras)
    Parameters
    Type Name Description
    ScriptableRenderContext renderContext
    Camera[] cameras
    Overrides
    RenderPipeline.Render(ScriptableRenderContext, Camera[])

    RequestSkyEnvironmentUpdate()

    Request an update of the environment lighting.

    Declaration
    public void RequestSkyEnvironmentUpdate()

    ResetPathTracing()

    Resets path tracing accumulation for all cameras.

    Declaration
    public void ResetPathTracing()

    ResetPathTracing(HDCamera)

    Resets path tracing accumulation for a specific camera.

    Declaration
    public void ResetPathTracing(HDCamera hdCamera)
    Parameters
    Type Name Description
    HDCamera hdCamera

    Camera for which the accumulation is reset.

    ResetRTHandleReferenceSize(int, int)

    Resets the reference size of the internal RTHandle System. This allows users to reduce the memory footprint of render textures after doing a super sampled rendering pass for example.

    Declaration
    public void ResetRTHandleReferenceSize(int width, int height)
    Parameters
    Type Name Description
    int width

    New width of the internal RTHandle System.

    int height

    New height of the internal RTHandle System.

    UpdateDecalSystemShaderGraphs()

    Declaration
    public void UpdateDecalSystemShaderGraphs()

    Implements

    UnityEngine.Rendering.LookDev.IDataProvider
    UnityEngine.Rendering.ICloudBackground
    UnityEngine.Rendering.IVolumetricCloud
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