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    Enum AccelerationStructureStatus

    Flags returned when trying to add a renderer into the ray tracing acceleration structure.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum AccelerationStructureStatus

    Fields

    Name Description
    Added

    Flag that indicates that the renderer was successfully added to the ray tracing acceleration structure.

    Clear

    Initial flag state.

    Excluded

    Flag that indicates that the renderer was excluded from the ray tracing acceleration structure.

    MissingMesh

    Flag that indicates that the renderer was not included into the ray tracing acceleration structure because of a missing mesh

    NullMaterial

    Flag that indicates that the renderer was not included into the ray tracing acceleration structure because of a missing material

    TransparencyIssue

    Flag that indicates that the renderer was added to the ray tracing acceleration structure, but it had transparent and opaque sub-meshes.

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