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    Class FocusDistanceModeParameter

    A UnityEngine.Rendering.VolumeParameter that holds a FocusDistanceModeParameter value.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<FocusDistanceMode>
    FocusDistanceModeParameter
    Implements
    ICloneable
    IEquatable<VolumeParameter<FocusDistanceMode>>
    Inherited Members
    VolumeParameter<FocusDistanceMode>.value
    VolumeParameter<FocusDistanceMode>.Interp(FocusDistanceMode, FocusDistanceMode, float)
    VolumeParameter<FocusDistanceMode>.Override(FocusDistanceMode)
    VolumeParameter<FocusDistanceMode>.SetValue(VolumeParameter)
    VolumeParameter<FocusDistanceMode>.GetHashCode()
    VolumeParameter<FocusDistanceMode>.ToString()
    VolumeParameter<FocusDistanceMode>.Equals(VolumeParameter<FocusDistanceMode>)
    VolumeParameter<FocusDistanceMode>.Equals(object)
    VolumeParameter<FocusDistanceMode>.Clone()
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public sealed class FocusDistanceModeParameter : VolumeParameter<FocusDistanceMode>, ICloneable, IEquatable<VolumeParameter<FocusDistanceMode>>

    Constructors

    FocusDistanceModeParameter(FocusDistanceMode, bool)

    Creates a new FocusDistanceModeParameter instance.

    Declaration
    public FocusDistanceModeParameter(FocusDistanceMode value, bool overrideState = false)
    Parameters
    Type Name Description
    FocusDistanceMode value

    The initial value to store in the parameter.

    bool overrideState

    The initial override state for the parameter.

    Implements

    ICloneable
    IEquatable<T>
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