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    Class DecalProjector

    Decal Projector component.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    DecalProjector
    Implements
    IVersionable<DecalProjector.Version>
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
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    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsOfTypeAll(Type)
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [ExecuteAlways]
    [CanEditMultipleObjects]
    [AddComponentMenu("Rendering/HDRP Decal Projector")]
    public class DecalProjector : MonoBehaviour, IVersionable<DecalProjector.Version>

    Properties

    TransparentTextureResolution

    Resolution that is used when the projector affects transparency and a shader graph is being used

    Declaration
    public IntScalableSettingValue TransparentTextureResolution { get; set; }
    Property Value
    Type Description
    IntScalableSettingValue

    affectsTransparency

    Change the transparency. It is only compatible when using HDRP/Decal shader.

    Declaration
    public bool affectsTransparency { get; set; }
    Property Value
    Type Description
    bool

    decalLayerMask

    The layer of the decal.

    Declaration
    public RenderingLayerMask decalLayerMask { get; set; }
    Property Value
    Type Description
    RenderingLayerMask

    drawDistance

    Distance from camera at which the Decal is not rendered anymore.

    Declaration
    public float drawDistance { get; set; }
    Property Value
    Type Description
    float

    endAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal end to fade off.

    Declaration
    public float endAngleFade { get; set; }
    Property Value
    Type Description
    float

    fadeFactor

    Controls the transparency of the decal.

    Declaration
    public float fadeFactor { get; set; }
    Property Value
    Type Description
    float

    fadeScale

    Percent of the distance from the camera at which this Decal start to fade off.

    Declaration
    public float fadeScale { get; set; }
    Property Value
    Type Description
    float

    material

    The material used by the decal. It should be of type HDRP/Decal if you want to have transparency.

    Declaration
    public Material material { get; set; }
    Property Value
    Type Description
    Material

    pivot

    Change the pivot position. It is an offset between the center of the projection and the transform position.

    Declaration
    public Vector3 pivot { get; set; }
    Property Value
    Type Description
    Vector3

    scaleMode

    The scaling mode to apply to decals that use this Decal Projector.

    Declaration
    public DecalScaleMode scaleMode { get; set; }
    Property Value
    Type Description
    DecalScaleMode

    size

    The size of the projection volume. See also ResizeAroundPivot(Vector3) to rescale relatively to the pivot position.

    Declaration
    public Vector3 size { get; set; }
    Property Value
    Type Description
    Vector3

    startAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal start to fade off.

    Declaration
    public float startAngleFade { get; set; }
    Property Value
    Type Description
    float

    uvBias

    Offset of the UV of the projected texture.

    Declaration
    public Vector2 uvBias { get; set; }
    Property Value
    Type Description
    Vector2

    uvScale

    Tilling of the UV of the projected texture.

    Declaration
    public Vector2 uvScale { get; set; }
    Property Value
    Type Description
    Vector2

    Methods

    IsValid()

    Check if the material is set and if it is different than the default one

    Declaration
    public bool IsValid()
    Returns
    Type Description
    bool

    True: the material is set and is not the default one

    ResizeAroundPivot(Vector3)

    Update the pivot to resize centered on the pivot position.

    Declaration
    public void ResizeAroundPivot(Vector3 newSize)
    Parameters
    Type Name Description
    Vector3 newSize

    The new size.

    UpdateTransparentShaderGraphTextures()

    If called it will force an update of the shader graph textures in the transparent decal atlas if the DecalProjector has Affects Transparent enabled

    Declaration
    public void UpdateTransparentShaderGraphTextures()

    Events

    OnMaterialChange

    Event called each time the used material change.

    Declaration
    public event Action OnMaterialChange
    Event Type
    Type Description
    Action

    Implements

    IVersionable<TVersion>
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