docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct CameraPositionSettings

    Defines how the view matrix is provided to the camera.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct CameraPositionSettings

    Fields

    default

    Default value.

    Declaration
    [Obsolete("Since 2019.3, use CameraPositionSettings.NewDefault() instead.")]
    public static readonly CameraPositionSettings @default
    Field Value
    Type Description
    CameraPositionSettings

    mode

    Which mode to use for computing the view matrix.

    Declaration
    public CameraPositionSettings.Mode mode
    Field Value
    Type Description
    CameraPositionSettings.Mode

    position

    The world position of the camera during rendering.

    Declaration
    public Vector3 position
    Field Value
    Type Description
    Vector3

    rotation

    The world rotation of the camera during rendering.

    Declaration
    public Quaternion rotation
    Field Value
    Type Description
    Quaternion

    worldToCameraMatrix

    The world to camera matrix to use.

    Important: This matrix must be in right-hand standard. Take care that Unity's transform system follow left-hand standard.

    Declaration
    public Matrix4x4 worldToCameraMatrix
    Field Value
    Type Description
    Matrix4x4

    Methods

    ComputeWorldToCameraMatrix()

    Compute the worldToCameraMatrix to use during rendering.

    Declaration
    public Matrix4x4 ComputeWorldToCameraMatrix()
    Returns
    Type Description
    Matrix4x4

    The worldToCameraMatrix.

    GetUsedWorldToCameraMatrix()

    Compute the world to camera matrix to use.

    Declaration
    public Matrix4x4 GetUsedWorldToCameraMatrix()
    Returns
    Type Description
    Matrix4x4

    The world to camera matrix to use.

    NewDefault()

    Default value.

    Declaration
    public static CameraPositionSettings NewDefault()
    Returns
    Type Description
    CameraPositionSettings

    The default value.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)