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    Struct RendererListHandle

    Renderer List resource handle.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [MovedFrom(true, "UnityEngine.Experimental.Rendering.RenderGraphModule", "UnityEngine.Rendering.RenderGraphModule", null)]
    public struct RendererListHandle

    Methods

    IsValid()

    Return true if the handle is valid.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    bool

    True if the handle is valid.

    Operators

    implicit operator int(RendererListHandle)

    Conversion to int.

    Declaration
    public static implicit operator int(RendererListHandle handle)
    Parameters
    Type Name Description
    RendererListHandle handle

    Renderer List handle to convert.

    Returns
    Type Description
    int

    The integer representation of the handle.

    implicit operator RendererList(RendererListHandle)

    Cast to RendererList

    Declaration
    public static implicit operator RendererList(RendererListHandle rendererList)
    Parameters
    Type Name Description
    RendererListHandle rendererList

    Input RendererListHandle.

    Returns
    Type Description
    RendererList

    Resource as a RendererList.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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