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    Interface ICameraHistoryReadAccess

    User API to get history read access for a user history type instance. Read access is valid and available after the history type has been requested and written by a render pass. Otherwise a null is returned. Typically called by the history type consumer render pass in the render pipeline.

    User API for external systems to register history read access callbacks.

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public interface ICameraHistoryReadAccess

    Methods

    GetHistoryForRead<Type>()

    Get read access to an instance of certain history type. Available only if the type instance has been requested and written earlier.

    Declaration
    Type GetHistoryForRead<Type>() where Type : ContextItem
    Returns
    Type Description
    Type

    A class instance of Type. Null if not available on this frame.

    Type Parameters
    Name Description
    Type

    Type of the history instance.

    Events

    OnGatherHistoryRequests

    A callback event used to register a callback for requesting history types.

    Declaration
    event ICameraHistoryReadAccess.HistoryRequestDelegate OnGatherHistoryRequests
    Event Type
    Type Description
    ICameraHistoryReadAccess.HistoryRequestDelegate

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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