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    Struct GPUSort.SupportResources

    Data structure containing the runtime resources that are bound by the command buffer.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUSort.SupportResources

    Fields

    sortBufferKeys

    Sorted key buffer.

    Declaration
    public GraphicsBuffer sortBufferKeys
    Field Value
    Type Description
    GraphicsBuffer

    sortBufferValues

    Sorted values buffer.

    Declaration
    public GraphicsBuffer sortBufferValues
    Field Value
    Type Description
    GraphicsBuffer

    Methods

    Dispose()

    Dispose the supporting resources.

    Declaration
    public void Dispose()

    Load(RenderGraphResources)

    Load supporting resources from Render Graph Resources.

    Declaration
    public static GPUSort.SupportResources Load(GPUSort.RenderGraphResources renderGraphResources)
    Parameters
    Type Name Description
    GPUSort.RenderGraphResources renderGraphResources

    Render Graph Resources

    Returns
    Type Description
    GPUSort.SupportResources

    A new instance of SupportResources with key and value buffers loaded from the given RenderGraphResources.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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