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    Struct GPUSort.Args

    Data structure containing runtime dispatch parameters for the sort.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUSort.Args

    Fields

    count

    Count

    Declaration
    public uint count
    Field Value
    Type Description
    uint

    inputKeys

    Input Keys

    Declaration
    public GraphicsBuffer inputKeys
    Field Value
    Type Description
    GraphicsBuffer

    inputValues

    Input Values

    Declaration
    public GraphicsBuffer inputValues
    Field Value
    Type Description
    GraphicsBuffer

    maxDepth

    Defines the maximum height of the bitonic sort. By default, should be the same as count for a full sort.

    Declaration
    public uint maxDepth
    Field Value
    Type Description
    uint

    resources

    Required runtime resources.

    Declaration
    public GPUSort.SupportResources resources
    Field Value
    Type Description
    GPUSort.SupportResources

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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