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    Struct GPUPrefixSum.RenderGraphResources

    Utility for adapting to render graph usage.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct GPUPrefixSum.RenderGraphResources

    Properties

    output

    The prefix sum result.

    Declaration
    public BufferHandle output { get; }
    Property Value
    Type Description
    BufferHandle

    Methods

    Create(int, RenderGraph, RenderGraphBuilder, bool)

    Creates the render graph buffer resources from an input count.

    Declaration
    public static GPUPrefixSum.RenderGraphResources Create(int newMaxElementCount, RenderGraph renderGraph, RenderGraphBuilder builder, bool outputIsTemp = false)
    Parameters
    Type Name Description
    int newMaxElementCount

    The maximum number of elements that the buffer will support.

    RenderGraph renderGraph

    Render Graph

    RenderGraphBuilder builder

    Render Graph Builder

    bool outputIsTemp

    Whether or not to allocate a transient resource.

    Returns
    Type Description
    GPUPrefixSum.RenderGraphResources

    The created Render Graph Resources.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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