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    Class CoreBuildData

    Contains a set of needed data for building. This might also being called when building Asset Bundles

    Inheritance
    object
    CoreBuildData
    Implements
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public class CoreBuildData : IDisposable

    Properties

    buildingPlayerForRenderPipeline

    If the target build has an SRP configured

    Declaration
    public bool buildingPlayerForRenderPipeline { get; }
    Property Value
    Type Description
    bool

    currentRenderPipelineAssetType

    A valid type of RenderPipelineAsset, that the build is targeting,

    Declaration
    public Type currentRenderPipelineAssetType { get; }
    Property Value
    Type Description
    Type

    instance

    Instance to the current CoreBuildData.

    Declaration
    public static CoreBuildData instance { get; }
    Property Value
    Type Description
    CoreBuildData

    renderPipelineAssets

    A list of RenderPipelineAsset, all of them of the same type.

    Declaration
    public List<RenderPipelineAsset> renderPipelineAssets { get; }
    Property Value
    Type Description
    List<RenderPipelineAsset>

    Methods

    Dispose()

    Dispose all the gathered data for building

    Declaration
    public void Dispose()

    Implements

    IDisposable

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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