docs.unity3d.com

Recorder 5.1.0

Search Results for

    Show / Hide Table of Contents

    Class AudioRecorderSettings

    A class that represents the settings of an Audio Recorder.

    Inheritance
    object
    Object
    ScriptableObject
    RecorderSettings
    AudioRecorderSettings
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    RecorderSettings.OutputFile
    RecorderSettings.Enabled
    RecorderSettings.Take
    RecorderSettings.FileNameGenerator
    RecorderSettings.RecordMode
    RecorderSettings.FrameRatePlayback
    RecorderSettings.FrameRate
    RecorderSettings.StartFrame
    RecorderSettings.EndFrame
    RecorderSettings.StartTime
    RecorderSettings.EndTime
    RecorderSettings.CapFrameRate
    RecorderSettings.ValidityCheck(List<string>)
    RecorderSettings.GetWarnings(List<string>)
    RecorderSettings.IsPlatformSupported
    RecorderSettings.OnAfterDuplicate()
    RecorderSettings.HasErrors()
    RecorderSettings.IsAccumulationSupported()
    RecorderSettings.LatestVersion
    RecorderSettings.Version
    RecorderSettings.OnBeforeSerialize()
    RecorderSettings.OnAfterDeserialize()
    RecorderSettings.OnUpgradeFromVersion()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Recorder
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    [RecorderSettings(typeof(AudioRecorder), "Audio")]
    public class AudioRecorderSettings : RecorderSettings, ISerializationCallbackReceiver

    Constructors

    AudioRecorderSettings()

    Default constructor.

    Declaration
    public AudioRecorderSettings()

    Properties

    Extension

    Stores the file extension used by this Recorder (without the dot).

    Declaration
    protected override string Extension { get; }
    Property Value
    Type Description
    string
    Overrides
    RecorderSettings.Extension

    InputsSettings

    Stores the list of Input settings required by this Recorder.

    Declaration
    public override IEnumerable<RecorderInputSettings> InputsSettings { get; }
    Property Value
    Type Description
    IEnumerable<RecorderInputSettings>
    Overrides
    RecorderSettings.InputsSettings

    Methods

    GetErrors(List<string>)

    Tests if the Recorder has any errors.

    Declaration
    protected override void GetErrors(List<string> errors)
    Parameters
    Type Name Description
    List<string> errors

    List of errors encountered.

    Overrides
    RecorderSettings.GetErrors(List<string>)

    Implements

    ISerializationCallbackReceiver
    In This Article
    • Constructors
      • AudioRecorderSettings()
    • Properties
      • Extension
      • InputsSettings
    • Methods
      • GetErrors(List<string>)
    • Implements
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)