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    Class RecorderInputSettings

    Base class that represents a RecorderSetting Input that can be recorded from. (like a Camera, a RenderTexture...)

    Inheritance
    object
    RecorderInputSettings
    AnimationInputSettings
    AudioInputSettings
    ImageInputSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    [Serializable]
    public abstract class RecorderInputSettings

    Properties

    InputType

    Declaration
    protected abstract Type InputType { get; }
    Property Value
    Type Description
    Type

    Methods

    CheckForErrors(List<string>)

    Declaration
    protected virtual void CheckForErrors(List<string> errors)
    Parameters
    Type Name Description
    List<string> errors

    CheckForWarnings(List<string>)

    Declaration
    protected virtual void CheckForWarnings(List<string> warnings)
    Parameters
    Type Name Description
    List<string> warnings

    ValidityCheck(List<string>)

    Declaration
    [Obsolete("Please use methods CheckForErrors() and CheckForWarnings()")]
    protected virtual bool ValidityCheck(List<string> errors)
    Parameters
    Type Name Description
    List<string> errors
    Returns
    Type Description
    bool
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