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    Class AudioInputSettings

    Use this class to manage all the information required to record audio from a Scene.

    Inheritance
    object
    RecorderInputSettings
    AudioInputSettings
    Inherited Members
    RecorderInputSettings.ValidityCheck(List<string>)
    RecorderInputSettings.CheckForWarnings(List<string>)
    RecorderInputSettings.CheckForErrors(List<string>)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder.Input
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    [Serializable]
    public class AudioInputSettings : RecorderInputSettings

    Properties

    InputType

    Declaration
    protected override Type InputType { get; }
    Property Value
    Type Description
    Type
    Overrides
    RecorderInputSettings.InputType

    PreserveAudio

    Use this property to record the audio from the Scene (True) or not (False).

    Declaration
    public bool PreserveAudio { get; set; }
    Property Value
    Type Description
    bool
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