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    Class GameViewInputSettings

    Use this class to record the frames rendered in the Game View window.

    Inheritance
    object
    RecorderInputSettings
    ImageInputSettings
    StandardImageInputSettings
    GameViewInputSettings
    Inherited Members
    StandardImageInputSettings.OutputWidth
    StandardImageInputSettings.OutputHeight
    StandardImageInputSettings.CheckForWarnings(List<string>)
    StandardImageInputSettings.CheckForErrors(List<string>)
    ImageInputSettings.RecordTransparency
    RecorderInputSettings.ValidityCheck(List<string>)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder.Input
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    [Serializable]
    public class GameViewInputSettings : StandardImageInputSettings

    Constructors

    GameViewInputSettings()

    Default constructor.

    Declaration
    public GameViewInputSettings()

    Properties

    FlipFinalOutput

    Use this property if you need to vertically flip the final output.

    Declaration
    public bool FlipFinalOutput { get; set; }
    Property Value
    Type Description
    bool

    InputType

    Declaration
    protected override Type InputType { get; }
    Property Value
    Type Description
    Type
    Overrides
    RecorderInputSettings.InputType

    SupportsTransparent

    Indicates if derived classes support transparency.

    Declaration
    public override bool SupportsTransparent { get; }
    Property Value
    Type Description
    bool
    Overrides
    ImageInputSettings.SupportsTransparent
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