docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CameraInputSettings

    Use this class to manage all the information required to record from a Scene Camera.

    Inheritance
    object
    RecorderInputSettings
    ImageInputSettings
    StandardImageInputSettings
    CameraInputSettings
    AOVCameraInputSettings
    Inherited Members
    StandardImageInputSettings.OutputWidth
    StandardImageInputSettings.OutputHeight
    StandardImageInputSettings.CheckForWarnings(List<string>)
    ImageInputSettings.SupportsTransparent
    ImageInputSettings.RecordTransparency
    RecorderInputSettings.ValidityCheck(List<string>)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder.Input
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    [Serializable]
    public class CameraInputSettings : StandardImageInputSettings

    Constructors

    CameraInputSettings()

    Default constructor.

    Declaration
    public CameraInputSettings()

    Properties

    CameraTag

    Indicates the GameObject tag of the Camera used for the capture.

    Declaration
    public string CameraTag { get; set; }
    Property Value
    Type Description
    string

    CaptureUI

    Use this property to include the UI GameObjects to the recording.

    Declaration
    public bool CaptureUI { get; set; }
    Property Value
    Type Description
    bool

    FlipFinalOutput

    Use this property if you want to apply a vertical flip to the final output.

    Declaration
    public bool FlipFinalOutput { get; set; }
    Property Value
    Type Description
    bool

    InputType

    Declaration
    protected override Type InputType { get; }
    Property Value
    Type Description
    Type
    Overrides
    RecorderInputSettings.InputType

    Source

    Indicates the Camera input type.

    Declaration
    public ImageSource Source { get; set; }
    Property Value
    Type Description
    ImageSource

    Methods

    CheckForErrors(List<string>)

    Declaration
    protected override void CheckForErrors(List<string> errors)
    Parameters
    Type Name Description
    List<string> errors
    Overrides
    StandardImageInputSettings.CheckForErrors(List<string>)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)