docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Camera360InputSettings

    A class that represents the settings of a 360 View.

    Inheritance
    object
    RecorderInputSettings
    ImageInputSettings
    Camera360InputSettings
    Inherited Members
    ImageInputSettings.SupportsTransparent
    ImageInputSettings.RecordTransparency
    RecorderInputSettings.ValidityCheck(List<string>)
    RecorderInputSettings.CheckForWarnings(List<string>)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Recorder.Input
    Assembly: Unity.Recorder.Editor.dll
    Syntax
    [Serializable]
    public class Camera360InputSettings : ImageInputSettings

    Properties

    CameraTag

    Indicates the GameObject tag of the Camera used for the capture.

    Declaration
    public string CameraTag { get; set; }
    Property Value
    Type Description
    string

    FlipFinalOutput

    Use this property if you need to vertically flip the final output.

    Declaration
    public bool FlipFinalOutput { get; set; }
    Property Value
    Type Description
    bool

    InputType

    Declaration
    protected override Type InputType { get; }
    Property Value
    Type Description
    Type
    Overrides
    RecorderInputSettings.InputType

    MapSize

    Indicates the size of the cube map to use for the 360-degree environment projection.

    Declaration
    public int MapSize { get; set; }
    Property Value
    Type Description
    int

    OutputHeight

    The height in pixels of the 360 View image.

    Declaration
    public override int OutputHeight { get; set; }
    Property Value
    Type Description
    int
    Overrides
    ImageInputSettings.OutputHeight

    OutputWidth

    The width in pixels of the 360 View image.

    Declaration
    public override int OutputWidth { get; set; }
    Property Value
    Type Description
    int
    Overrides
    ImageInputSettings.OutputWidth

    RenderStereo

    Use this property to render stereoscopic views in separate left and right outputs.

    Declaration
    public bool RenderStereo { get; set; }
    Property Value
    Type Description
    bool

    Source

    The source camera for the 360 View.

    Declaration
    public ImageSource Source { get; set; }
    Property Value
    Type Description
    ImageSource

    StereoSeparation

    Indicates the interocular angle (on the camera's Y axis) when using stereoscopic rendering.

    Declaration
    public float StereoSeparation { get; set; }
    Property Value
    Type Description
    float

    Methods

    CheckForErrors(List<string>)

    Declaration
    protected override void CheckForErrors(List<string> errors)
    Parameters
    Type Name Description
    List<string> errors
    Overrides
    RecorderInputSettings.CheckForErrors(List<string>)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)