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    UV Editor toolbar

    UV Editor toolbar

    (A) This first group of buttons contains shortcuts to the standard Unity manipulation tools. These have the same effect as the main Unity toolbar buttons.

    (B) The second button group contains shortcuts to ProBuilder's Element Edit modes. When you use Manual UV Editing, this allows you to select and manipulate UVs by Vertex, Edge, or Face.

    Note: When you use Auto UVs, you can only edit UVs by face. If you edit an Edge or Vertex, ProBuilder converts the selected UVs to Manual UVs.

    (C) The third group of buttons contain buttons to perform the following actions:

    • In-Scene ON Scope controls: Control how Unity's standard transform tools behave.
    • In-Scene ON Texture preview: Toggle whether the UV Viewer displays the face's Texture.
    • Render UV Template button Save UV image: Create UV Templates from the current UV mapping.

    In-Scene ON Scope controls

    When Scope controls are on (In-Scene ON), you can use Unity's standard Move, Rotate, and Scale tools to directly manipulate UVs in the scene, without affecting geometry.

    When Scope controls are off (In-Scene OFF), the Move, Rotate, and Scale tools return to normal geometry actions.

    Move, Rotate, and Scale tools on a Mesh

    When you use the Transform tools in the UV Viewer, you can snap to increments with the Ctrl (Windows) or Cmd (macOS) modifiers. To customize the size of these increment values, set the UV Snap Increment preference.

    In-Scene ON Texture preview

    When Texture preview is on (In-Scene ON), the selected face's Texture appears in the UV Viewer. This preview makes it easier to fit the UV to the Texture.

    When Texture preview is off (In-Scene OFF), the Texture does not appear in the UV Viewer.

    Toggle the Texture preview (OFF - ON)

    Render UV Template button Save UV image

    Click the Camera icon (Render UV Template button) to open the Save UV Image window. You can use this window to render a UV Template for texture map painting, atlasing, and sprite sheets.

    Render UVs Panel

    Property: Function:
    Image Size Choose the total size for the rendered template. ProBuilder always renders the image as a square.
    Hide Grid Enable this option to prevent the grid from appearing in the rendered image.
    Line Color Choose the color that you want ProBuilder to use for rendering the UV lines.
    Transparent Background Enable this option to render a transparent background.
    Background Color Choose the color that you want ProBuilder to use for the background. This option is only available when the Transparent Background property is disabled.

    When you are satisfied with the options on this window, click the Save UV Template button. A file browser opens so you can choose the filename and location where you want to save the file.

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