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    Face actions

    This section of the ProBuilder toolbar provides access to ProBuilder editing actions that you can use in the Face edit mode.

    Face mode action buttons on the ProBuilder toolbar

    Note: Some actions also have extra options or custom settings available. These action buttons have a special indicator in the top right corner. The documentation for each action includes information about these options.

    Subdivide Face icon Subdivide Faces

    Use the Subdivide Faces action to add a vertex at the center of each edge and connect them in the center.

    For more information, see the Subdivide Faces action documentation.

    Triangulate Faces icon Triangulate Faces

    Use the Triangulate Faces action to reduce selected faces to their base triangles.

    For more information, see the Triangulate Faces action documentation.

    Bevel icon Bevel

    Use the Bevel action to bevel every edge on the selected face(s).

    For more information, see the Bevel action documentation.

    Merge Faces icon Merge Faces

    Use the Merge Faces action to merge selected faces into a single face, and remove any dividing edges.

    For more information, see the Merge Faces action documentation.

    Conform Normals Icon Conform Normals

    Use the Conform Normals action to set all selected face normals to the same relative direction.

    For more information, see the Conform Normals action documentation.

    Flip Triangles icon Flip Face Edge

    Use the Flip Face Edge (Turn Edges) action to swap the triangle orientation on the selected face(s) with four sides.

    For more information, see the Flip Face Edge action documentation.

    Extrude Face icon Extrude Faces

    Use the Extrude Faces action to pull out the currently selected face and attach sides to each edge.

    For more information, see the Extrude Faces action documentation.

    Duplicate Face icon Duplicate Faces

    Use the Duplicate Faces action to duplicate each selected face either as a new GameObject or in the same GameObject as a sub-Mesh.

    For more information, see the Duplicate Faces action documentation.

    Detach Face icon Detach Faces

    Use the Detach Faces action to detach the selected face(s) from the rest of the Mesh.

    For more information, see the Detach Faces action documentation.

    Delete Face Icon Delete Faces

    Use the Delete Faces action to delete the selected face(s).

    For more information, see the Delete Faces action documentation.

    Cut Tool icon Cut Tool

    Use the Cut tool to create a new face on an existing Mesh.

    For more information, see the Cut tool documentation.

    Offset Elements icon Offset Faces

    Use the Offset Elements action in the Face edit mode to move the selected face(s) according to the settings.

    For more information, see the Offset Elements action documentation.

    Set Pivot icon Set Pivot

    Use the Set Pivot action to move the pivot point of this Mesh to the average center of the selected faces.

    For more information, see the Set Pivot action documentation.

    Flip Normals icon Flip Face Normals

    Use the Flip Face Normals action to flip the normals only on the selected face(s).

    For more information, see the Flip Face Normals action documentation.

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