docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum RefreshMask

    Selectively rebuilds and applies mesh attributes to the UnityEngine.Mesh asset.

    Namespace: UnityEngine.ProBuilder
    Assembly: Unity.ProBuilder.dll
    Syntax
    [Flags]
    public enum RefreshMask

    Fields

    Name Description
    All

    Refresh all optional mesh attributes.

    Bounds

    Recalculate bounds.

    Collisions

    Re-assign the MeshCollider sharedMesh.

    Colors

    Rebuild colors.

    Normals

    Recalculate and apply normals.

    Tangents

    Recalculate and apply tangents.

    UV

    Rebuild textures channel.

    See Also
    Refresh(RefreshMask)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)