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    Struct PhysicsCollider

    The collision geometry of a rigid body. If not present, the rigid body cannot collide with anything.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct PhysicsCollider : IComponentData, IQueryTypeParameter

    Fields

    Value

    The collider reference, null is allowed.

    Declaration
    public BlobAssetReference<Collider> Value
    Field Value
    Type Description
    BlobAssetReference<Collider>

    Properties

    ColliderPtr

    Gets the collider pointer.

    Declaration
    public Collider* ColliderPtr { get; }
    Property Value
    Type Description
    Collider*

    The collider pointer.

    IsUnique

    Indicates whether this PhysicsCollider contains a unique Collider blob. That is, its Collider blob is not shared with any other PhysicsCollider.

    Declaration
    public bool IsUnique { get; }
    Property Value
    Type Description
    bool

    True if this PhysicsCollider contains a unique Collider blob, false if not.

    IsValid

    Gets a value indicating whether this object is valid.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    bool

    True if this object is valid, false if not.

    MassProperties

    Gets the mass properties.

    Declaration
    public MassProperties MassProperties { get; }
    Property Value
    Type Description
    MassProperties

    The mass properties.

    Implements

    Unity.Entities.IComponentData
    Unity.Entities.IQueryTypeParameter

    Extension Methods

    PhysicsComponentExtensions.MakeUnique(ref PhysicsCollider, in Entity, EntityCommandBuffer)
    PhysicsComponentExtensions.MakeUnique(ref PhysicsCollider, in Entity, EntityCommandBuffer.ParallelWriter, int)
    PhysicsComponentExtensions.MakeUnique(ref PhysicsCollider, in Entity, EntityManager)
    PhysicsComponentExtensions.ToMesh(in PhysicsCollider)
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