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    Struct MotionData

    A dynamic rigid body's "cold" motion data, used during Jacobian building and integration.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct MotionData

    Fields

    AngularDamping

    Angular damping applied to the motion during each simulation step.

    Declaration
    public float AngularDamping
    Field Value
    Type Description
    float

    BodyFromMotion

    Center of mass and inertia orientation in rigid body space.

    Declaration
    public RigidTransform BodyFromMotion
    Field Value
    Type Description
    RigidTransform

    LinearDamping

    Linear damping applied to the motion during each simulation step.

    Declaration
    public float LinearDamping
    Field Value
    Type Description
    float

    WorldFromMotion

    Center of mass and inertia orientation in world space.

    Declaration
    public RigidTransform WorldFromMotion
    Field Value
    Type Description
    RigidTransform

    Zero

    The Zero Motion Data. All transforms are identites, all dampings are zero.

    Declaration
    public static readonly MotionData Zero
    Field Value
    Type Description
    MotionData
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