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    Class Integrator

    Integrates world's motions.

    Inheritance
    object
    Integrator
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public static class Integrator

    Methods

    Integrate(NativeArray<MotionData>, NativeArray<MotionVelocity>, float)

    Integrate the world's motions forward by the given time step.

    Declaration
    public static void Integrate(NativeArray<MotionData> motionDatas, NativeArray<MotionVelocity> motionVelocities, float timeStep)
    Parameters
    Type Name Description
    NativeArray<MotionData> motionDatas

    The motion datas.

    NativeArray<MotionVelocity> motionVelocities

    The motion velocities.

    float timeStep

    The time step.

    Integrate(ref RigidTransform, in MotionVelocity, in float)

    Integrate a single transform for the provided velocity and time.

    Declaration
    public static void Integrate(ref RigidTransform transform, in MotionVelocity motionVelocity, in float timeStep)
    Parameters
    Type Name Description
    RigidTransform transform

    [in,out] The transform.

    MotionVelocity motionVelocity

    The motion velocity.

    float timeStep

    The time step.

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