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    Interface IAspectQueryable

    Interface for objects that can be hit by aspect queries.

    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public interface IAspectQueryable

    Methods

    CalculateDistance(in ColliderAspect, float, ref NativeList<DistanceHit>, QueryInteraction)

    Calculates the distance from the collider aspect to this IAspectQueryable.

    Declaration
    bool CalculateDistance(in ColliderAspect colliderAspect, float maxDistance, ref NativeList<DistanceHit> allHits, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float maxDistance

    The maximum distance.

    NativeList<DistanceHit> allHits

    [in,out] all hits.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance(in ColliderAspect, float, out DistanceHit, QueryInteraction)

    Calculates the distance from the collider aspect to this IAspectQueryable.

    Declaration
    bool CalculateDistance(in ColliderAspect colliderAspect, float maxDistance, out DistanceHit closestHit, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float maxDistance

    The maximum distance.

    DistanceHit closestHit

    [out] The closest hit.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance(in ColliderAspect, float, QueryInteraction)

    Calculates the distance from the collider aspect to this IAspectQueryable.

    Declaration
    bool CalculateDistance(in ColliderAspect colliderAspect, float maxDistance, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float maxDistance

    The maximum distance.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CalculateDistance<T>(in ColliderAspect, float, ref T, QueryInteraction)

    Calculates the distance from the collider aspect to this IAspectQueryable.

    Declaration
    bool CalculateDistance<T>(in ColliderAspect colliderAspect, float maxDistance, ref T collector, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

    CastCollider(in ColliderAspect, float3, float, ref NativeList<ColliderCastHit>, QueryInteraction)

    Cast the collider aspect against this IAspectQueryable.

    Declaration
    bool CastCollider(in ColliderAspect colliderAspect, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> allHits, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float3 direction

    The direction of the aspect.

    float maxDistance

    The maximum distance.

    NativeList<ColliderCastHit> allHits

    [in,out] all hits.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider(in ColliderAspect, float3, float, out ColliderCastHit, QueryInteraction)

    Cast the collider aspect against this IAspectQueryable.

    Declaration
    bool CastCollider(in ColliderAspect colliderAspect, float3 direction, float maxDistance, out ColliderCastHit closestHit, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float3 direction

    The direction of the aspect.

    float maxDistance

    The maximum distance.

    ColliderCastHit closestHit

    [out] The closest hit.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider(in ColliderAspect, float3, float, QueryInteraction)

    Cast the collider aspect against this IAspectQueryable.

    Declaration
    bool CastCollider(in ColliderAspect colliderAspect, float3 direction, float maxDistance, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float3 direction

    The direction of the aspect.

    float maxDistance

    The maximum distance.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider<T>(in ColliderAspect, float3, float, ref T, QueryInteraction)

    Cast the collider aspect against this IAspectQueryable.

    Declaration
    bool CastCollider<T>(in ColliderAspect colliderAspect, float3 direction, float maxDistance, ref T collector, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderAspect colliderAspect

    The collider aspect.

    float3 direction

    The direction of the aspect.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

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