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    Struct CylinderGeometry

    A cylinder geometry.

    Implements
    IEquatable<CylinderGeometry>
    Inherited Members
    ValueType.Equals(object)
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct CylinderGeometry : IEquatable<CylinderGeometry>

    Fields

    MaxSideCount

    The maximum number of sides.

    Declaration
    public const int MaxSideCount = 32
    Field Value
    Type Description
    int

    MinSideCount

    The minimum number of sides.

    Declaration
    public const int MinSideCount = 3
    Field Value
    Type Description
    int

    Properties

    BevelRadius

    The radius by which to round off the edges of the cylinder. This helps to optimize collision detection performance, by reducing the likelihood of the inner hull being penetrated and incurring expensive collision algorithms.

    Declaration
    public float BevelRadius { get; set; }
    Property Value
    Type Description
    float

    The bevel radius.

    Center

    The center of the cylinder.

    Declaration
    public float3 Center { get; set; }
    Property Value
    Type Description
    float3

    The center.

    Height

    The height of the cylinder along the local Z axis.

    Declaration
    public float Height { get; set; }
    Property Value
    Type Description
    float

    The height.

    Orientation

    The orientation of the cylinder.

    Declaration
    public quaternion Orientation { get; set; }
    Property Value
    Type Description
    quaternion

    The orientation.

    Radius

    The radius of the cylinder.

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    float

    The radius.

    SideCount

    The number of faces used to represent the rounded part of the cylinder.

    Declaration
    public int SideCount { get; set; }
    Property Value
    Type Description
    int

    The number of sides.

    Methods

    Equals(CylinderGeometry)

    Tests if this CylinderGeometry is considered equal to another.

    Declaration
    public bool Equals(CylinderGeometry other)
    Parameters
    Type Name Description
    CylinderGeometry other

    The cylinder geometry to compare to this object.

    Returns
    Type Description
    bool

    True if the objects are considered equal, false if they are not.

    GetHashCode()

    Calculates a hash code for this object.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int

    A hash code for this object.

    Overrides
    ValueType.GetHashCode()

    Implements

    IEquatable<T>
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