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    Struct CollisionEvent

    An event raised when a pair of bodies have collided during solving.

    Implements
    ISimulationEvent<CollisionEvent>
    IComparable<CollisionEvent>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct CollisionEvent : ISimulationEvent<CollisionEvent>, IComparable<CollisionEvent>

    Properties

    BodyIndexA

    Gets the body index a.

    Declaration
    public int BodyIndexA { get; }
    Property Value
    Type Description
    int

    The body index a.

    BodyIndexB

    Gets the body index b.

    Declaration
    public int BodyIndexB { get; }
    Property Value
    Type Description
    int

    The body index b.

    ColliderKeyA

    Gets the collider key a.

    Declaration
    public ColliderKey ColliderKeyA { get; }
    Property Value
    Type Description
    ColliderKey

    The collider key a.

    ColliderKeyB

    Gets the collider key b.

    Declaration
    public ColliderKey ColliderKeyB { get; }
    Property Value
    Type Description
    ColliderKey

    The collider key b.

    EntityA

    Gets the entity a.

    Declaration
    public Entity EntityA { get; }
    Property Value
    Type Description
    Entity

    The entity a.

    EntityB

    Gets the entity b.

    Declaration
    public Entity EntityB { get; }
    Property Value
    Type Description
    Entity

    The entity b.

    Normal

    Gets the normal. The normal is pointing from the body B to the body A.

    Declaration
    public float3 Normal { get; }
    Property Value
    Type Description
    float3

    The normal.

    Methods

    CalculateDetails(ref PhysicsWorld)

    Calculate extra details about the collision. Note: Since the solver does not naturally produce this data, it requires some computation.

    Declaration
    public CollisionEvent.Details CalculateDetails(ref PhysicsWorld physicsWorld)
    Parameters
    Type Name Description
    PhysicsWorld physicsWorld

    [in,out] The physics world.

    Returns
    Type Description
    CollisionEvent.Details

    The calculated details.

    CompareTo(CollisionEvent)

    Compares this CollisionEvent object to another to determine their relative ordering.

    Declaration
    public int CompareTo(CollisionEvent other)
    Parameters
    Type Name Description
    CollisionEvent other

    Another instance to compare.

    Returns
    Type Description
    int

    Negative if this object is less than the other, 0 if they are equal, or positive if this is greater.

    Implements

    ISimulationEvent<T>
    IComparable<T>
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