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    Struct AnyHitCollector<T>

    A collector which exits the query as soon as any hit is detected.

    Implements
    ICollector<T>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public struct AnyHitCollector<T> : ICollector<T> where T : struct, IQueryResult
    Type Parameters
    Name Description
    T

    Generic type parameter.

    Constructors

    AnyHitCollector(float)

    Constructor.

    Declaration
    public AnyHitCollector(float maxFraction)
    Parameters
    Type Name Description
    float maxFraction

    The maximum fraction.

    Properties

    EarlyOutOnFirstHit

    Gets a value indicating whether the early out on first hit.

    Declaration
    public bool EarlyOutOnFirstHit { get; }
    Property Value
    Type Description
    bool

    True.

    MaxFraction

    Gets the maximum fraction.

    Declaration
    public readonly float MaxFraction { get; }
    Property Value
    Type Description
    float

    The maximum fraction.

    NumHits

    Gets the number of hits.

    Declaration
    public int NumHits { get; }
    Property Value
    Type Description
    int

    The total number of hits.

    Methods

    AddHit(T)

    Adds a hit.

    Declaration
    public bool AddHit(T hit)
    Parameters
    Type Name Description
    T hit

    The hit.

    Returns
    Type Description
    bool

    True.

    Implements

    ICollector<T>
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