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    Interface ICollector<T>

    Interface for collecting hits during a collision query.

    Namespace: Unity.Physics
    Assembly: Unity.Physics.dll
    Syntax
    public interface ICollector<T> where T : struct, IQueryResult
    Type Parameters
    Name Description
    T

    Generic type parameter.

    Properties

    EarlyOutOnFirstHit

    Whether to exit the query as soon as any hit has been accepted.

    Declaration
    bool EarlyOutOnFirstHit { get; }
    Property Value
    Type Description
    bool

    True if early out on first hit, false if not.

    MaxFraction

    The maximum fraction of the query within which to check for hits For casts, this is a fraction along the ray For distance queries, this is a distance from the query object.

    Declaration
    float MaxFraction { get; }
    Property Value
    Type Description
    float

    The maximum fraction.

    NumHits

    The number of hits that have been collected.

    Declaration
    int NumHits { get; }
    Property Value
    Type Description
    int

    The total number of hits.

    Methods

    AddHit(T)

    Called when the query hits something.

    Declaration
    bool AddHit(T hit)
    Parameters
    Type Name Description
    T hit

    The hit.

    Returns
    Type Description
    bool

    True to accept the hit, or false to ignore it.

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