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    Method Euler

    Euler(float3, RotationOrder)

    Returns a float4x4 constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).

    Declaration
    public static float4x4 Euler(float3 xyz, math.RotationOrder order = RotationOrder.Default)
    Parameters
    Type Name Description
    float3 xyz

    A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

    math.RotationOrder order

    The order in which the rotations are applied.

    Returns
    Type Description
    float4x4

    The float4x4 rotation matrix of the Euler angle rotation in given order.

    Euler(float, float, float, RotationOrder)

    Returns a float4x4 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. When the rotation order is known at compile time, it is recommended for performance reasons to use specific Euler rotation constructors such as EulerZXY(...).

    Declaration
    public static float4x4 Euler(float x, float y, float z, math.RotationOrder order = RotationOrder.Default)
    Parameters
    Type Name Description
    float x

    The rotation angle around the x-axis in radians.

    float y

    The rotation angle around the y-axis in radians.

    float z

    The rotation angle around the z-axis in radians.

    math.RotationOrder order

    The order in which the rotations are applied.

    Returns
    Type Description
    float4x4

    The float4x4 rotation matrix of the Euler angle rotation in given order.

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