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    Enum math.RotationOrder

    Extrinsic rotation order. Specifies in which order rotations around the principal axes (x, y and z) are to be applied.

    Namespace: Unity.Mathematics
    Assembly: solution.dll
    Syntax
    public enum math.RotationOrder : byte

    Fields

    Name Description
    Default

    Unity default rotation order. Extrinsic Rotation around the z axis, then around the x axis and finally around the y axis.

    XYZ

    Extrinsic rotation around the x axis, then around the y axis and finally around the z axis.

    XZY

    Extrinsic rotation around the x axis, then around the z axis and finally around the y axis.

    YXZ

    Extrinsic rotation around the y axis, then around the x axis and finally around the z axis.

    YZX

    Extrinsic rotation around the y axis, then around the z axis and finally around the x axis.

    ZXY

    Extrinsic rotation around the z axis, then around the x axis and finally around the y axis.

    ZYX

    Extrinsic rotation around the z axis, then around the y axis and finally around the x axis.

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