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    Class PersistentVariablesSource

    Can be used to provide global or local values that do not need to be passed in as arguments when formatting a string. The smart string should take the format {groupName.variableName}. e.g {global.player-score}. Note: The group name and variable names must not contain any spaces.

    Inheritance
    object
    PersistentVariablesSource
    GlobalVariablesSource
    Implements
    ISource
    ISerializationCallbackReceiver
    Namespace: UnityEngine.Localization.SmartFormat.Extensions
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    public class PersistentVariablesSource : ISource, ISerializationCallbackReceiver

    Constructors

    Name Description
    PersistentVariablesSource(SmartFormatter)

    Creates a new instance and adds the "." operator to the parser.

    Properties

    Name Description
    Count

    The number of VariablesGroupAsset that are used for global variables.

    IsReadOnly

    Implmented as part of IDictionary but not used. Will always return false.

    IsUpdating

    Has BeginUpdating() been called? This can be used when updating the value of multiple IVariable in order to do a single update after the updates instead of 1 per change.

    this[string]

    Returns the global variable group that matches name.

    Keys

    Returns the global variable group names.

    Values

    Returns the global variable groups for this source.

    Methods

    Name Description
    Add(KeyValuePair<string, VariablesGroupAsset>)

    Add a global variable group to the source.

    Add(string, VariablesGroupAsset)

    Add a global variable group to the source.

    BeginUpdating()

    Indicates that multiple IVariable will be changed and LocalizedString should wait for EndUpdate before updating. See EndUpdating() and EndUpdate. Note: BeginUpdating() and EndUpdating() can be nested, EndUpdate will only be called after the last EndUpdate.

    Clear()

    Removes all global variables.

    Contains(KeyValuePair<string, VariablesGroupAsset>)

    Returns true if a global variable group is found with the same name.

    ContainsKey(string)

    Returns true if a global variable group is found with the same name.

    CopyTo(KeyValuePair<string, VariablesGroupAsset>[], int)

    Copy all global variable groups into the provided array starting at arrayIndex.

    EndUpdating()

    Indicates that updates to IVariable have finished and sends the EndUpdate event. Note: BeginUpdating() and EndUpdating() can be nested, EndUpdate will only be called after the last EndUpdate.

    GetEnumerator()

    Returns an enumerator for all the global variables in the source.

    Remove(KeyValuePair<string, VariablesGroupAsset>)

    Removes the group with the matching name.

    Remove(string)

    Removes the group with the matching name.

    TryEvaluateSelector(ISelectorInfo)

    Evaluates the ISelectorInfo based on the CurrentValue. If this extension cannot evaluate the Selector, returns False. Otherwise, sets the Result and returns true.

    TryGetValue(string, out VariablesGroupAsset)

    Returns true if a global variable group could be found with a matching name, or false if one could not.

    UpdateScope()

    Can be used to create a BeginUpdating() and EndUpdating() scope.

    Events

    Name Description
    EndUpdate

    Called after the final EndUpdating() has been called. This can be used when you wish to respond to value change events but wish to do a single update at the end instead of 1 per change. For example, if you wanted to change the value of multiple global variables that a smart string was using then changing each value would result in a new string being generated, by using begin and end the string generation can be deferred until the final change so that only 1 update is performed.

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