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Localization 1.5.1

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    Event EndUpdate

    Called after the final EndUpdating() has been called. This can be used when you wish to respond to value change events but wish to do a single update at the end instead of 1 per change. For example, if you wanted to change the value of multiple global variables that a smart string was using then changing each value would result in a new string being generated, by using begin and end the string generation can be deferred until the final change so that only 1 update is performed.

    Namespace: UnityEngine.Localization.SmartFormat.Extensions
    Assembly: Unity.Localization.dll
    Syntax
    public static event Action EndUpdate
    Returns
    Type Description
    Action
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