Event EndUpdate
Called after the final EndUpdating() has been called.
This can be used when you wish to respond to value change events but wish to do a
single update at the end instead of 1 per change.
For example, if you wanted to change the value of multiple global variables
that a smart string was using then changing each value would result in a new string
being generated, by using begin and end the string generation can be deferred until the
final change so that only 1 update is performed.
Assembly: Unity.Localization.dll
public static event Action EndUpdate
Returns