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Localization 1.5.1

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    Class PreloadAssetTableMetadata

    Used when an AssetTable is marked as preload to indicate if the assets within should all be preloaded when the table is loaded or should be loaded on demand. If no PreloadAssetTableMetadata is attached to a AssetTable then the default behavior is PreloadAll.

    Inheritance
    object
    PreloadAssetTableMetadata
    Implements
    IMetadata
    Namespace: UnityEngine.Localization.Metadata
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    public class PreloadAssetTableMetadata : IMetadata

    Properties

    Name Description
    Behaviour

    The preload behavior to be applied to the AssetTable.

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