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    Class LocalizedSprite

    Provides a LocalizedAsset<TObject> which you can use to localize Sprites.

    Inheritance
    object
    LocalizedReference
    LocalizedAssetBase
    LocalizedAsset<Sprite>
    LocalizedSprite
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    LocalizedAsset<Sprite>.WaitForCompletion
    LocalizedAsset<Sprite>.CurrentLoadingOperationHandle
    LocalizedAsset<Sprite>.AssetChanged
    LocalizedAsset<Sprite>.HasChangeHandler
    LocalizedAsset<Sprite>.LoadAssetAsync()
    LocalizedAsset<Sprite>.LoadAssetAsync<T>()
    LocalizedAsset<Sprite>.LoadAssetAsObjectAsync()
    LocalizedAsset<Sprite>.LoadAsset()
    LocalizedAsset<Sprite>.ForceUpdate()
    LocalizedAsset<Sprite>.Reset()
    LocalizedAsset<Sprite>.CurrentLoadingOperation
    LocalizedAsset<Sprite>.RegisterChangeHandler(LocalizedAsset<Sprite>.ChangeHandler)
    LocalizedAsset<Sprite>.ClearChangeHandler()
    LocalizedReference.m_CurrentTable
    LocalizedReference.m_CurrentTableEntry
    LocalizedReference.TableReference
    LocalizedReference.TableEntryReference
    LocalizedReference.FallbackState
    LocalizedReference.LocaleOverride
    LocalizedReference.IsEmpty
    LocalizedReference.SetReference(TableReference, TableEntryReference)
    Namespace: UnityEngine.Localization
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    public class LocalizedSprite : LocalizedAsset<Sprite>, ISerializationCallbackReceiver

    Implements

    ISerializationCallbackReceiver
    In This Article
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