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    Class LocalizedReference

    Provides a way to reference a table entry inside of a specific LocalizationTable.

    Inheritance
    object
    LocalizedReference
    LocalizedAssetBase
    LocalizedString
    Implements
    ISerializationCallbackReceiver
    Namespace: UnityEngine.Localization
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    public abstract class LocalizedReference : ISerializationCallbackReceiver

    Fields

    Name Description
    m_CurrentTable
    m_CurrentTableEntry

    Properties

    Name Description
    FallbackState

    Can be used to override the default fallback state.

    IsEmpty

    Checks whether both TableReference and TableEntryReference contain valid references, and returns true if one of them is empty.

    LocaleOverride

    Provide a locale that can be used instead of SelectedLocale. A null value will revert to using SelectedLocale.

    TableEntryReference

    Provides a reference to the entry inside of the table. The entry reference can be the Key or KeyId.

    TableReference

    Provides a reference to the LocalizationTable. A table reference can be either the TableCollectionName of the table or the TableCollectionNameGuid.

    WaitForCompletion

    Determines if WaitForCompletion should be used to force loading to be completed immediately. See Synchronous Workflow for further details. Please note that WaitForCompletion is not supported on WebGL.

    Methods

    Name Description
    ForceUpdate()
    Reset()

    Called when values are changed due to a change made via serialization, such as via the inspector.

    SetReference(TableReference, TableEntryReference)

    Sets both the TableReference and TableEntryReference and triggers an update if there are any change subscribers.

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