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    Class LocalizedFont

    Provides a LocalizedAsset<TObject> which you can use to localize a Font/>.

    Inheritance
    object
    LocalizedReference
    LocalizedAssetBase
    LocalizedAsset<Font>
    LocalizedFont
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    LocalizedAsset<Font>.WaitForCompletion
    LocalizedAsset<Font>.CurrentLoadingOperationHandle
    LocalizedAsset<Font>.AssetChanged
    LocalizedAsset<Font>.HasChangeHandler
    LocalizedAsset<Font>.LoadAssetAsync()
    LocalizedAsset<Font>.LoadAssetAsync<T>()
    LocalizedAsset<Font>.LoadAssetAsObjectAsync()
    LocalizedAsset<Font>.LoadAsset()
    LocalizedAsset<Font>.ForceUpdate()
    LocalizedAsset<Font>.Reset()
    LocalizedAsset<Font>.CurrentLoadingOperation
    LocalizedAsset<Font>.RegisterChangeHandler(LocalizedAsset<Font>.ChangeHandler)
    LocalizedAsset<Font>.ClearChangeHandler()
    LocalizedReference.m_CurrentTable
    LocalizedReference.m_CurrentTableEntry
    LocalizedReference.TableReference
    LocalizedReference.TableEntryReference
    LocalizedReference.FallbackState
    LocalizedReference.LocaleOverride
    LocalizedReference.IsEmpty
    LocalizedReference.SetReference(TableReference, TableEntryReference)
    Namespace: UnityEngine.Localization
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    public class LocalizedFont : LocalizedAsset<Font>, ISerializationCallbackReceiver

    Implements

    ISerializationCallbackReceiver
    In This Article
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