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    Class LocalizedAssetTable

    Provides a way to access an AssetTable at runtime.

    Inheritance
    object
    LocalizedTable<AssetTable, AssetTableEntry>
    LocalizedAssetTable
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    LocalizedTable<AssetTable, AssetTableEntry>.m_CurrentTable
    LocalizedTable<AssetTable, AssetTableEntry>.Database
    LocalizedTable<AssetTable, AssetTableEntry>.CurrentLoadingOperationHandle
    LocalizedTable<AssetTable, AssetTableEntry>.TableReference
    LocalizedTable<AssetTable, AssetTableEntry>.IsEmpty
    LocalizedTable<AssetTable, AssetTableEntry>.TableChanged
    LocalizedTable<AssetTable, AssetTableEntry>.GetTableAsync()
    LocalizedTable<AssetTable, AssetTableEntry>.GetTable()
    LocalizedTable<AssetTable, AssetTableEntry>.ForceUpdate()
    LocalizedTable<AssetTable, AssetTableEntry>.CurrentLoadingOperation
    Namespace: UnityEngine.Localization
    Assembly: Unity.Localization.dll
    Syntax
    [Serializable]
    public class LocalizedAssetTable : LocalizedTable<AssetTable, AssetTableEntry>, ISerializationCallbackReceiver

    Constructors

    Name Description
    LocalizedAssetTable()

    Initializes and returns an empty instance of a LocalizedAssetTable.

    LocalizedAssetTable(TableReference)

    Initializes and returns an instance of a LocalizedAssetTable.

    Properties

    Name Description
    Database

    The database to request the table from.

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