docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class EditorPropertyDriver

    Allows for making temporary changes to Components in a scene whilst previewing a Locale. Any changes made to a property that is marked as driven will be ignored when saving the scene and reverted when the property is unregistered or SelectedLocale is set to null.

    Inheritance
    object
    EditorPropertyDriver
    Namespace: UnityEngine.Localization
    Assembly: Unity.Localization.dll
    Syntax
    public static class EditorPropertyDriver

    Methods

    Name Description
    RegisterProperty(Object, string)

    Mark the property as Driven in the editor. When a property is marked as driven it is considered to be a temporary change, that is the new values applied to the property will be ignored and not saved into the scene. The value will revert back to its original value when UnregisterProperty(Object, string) is called or SelectedLocale is set to null. Calling this method in play mode or a player build will do nothing.

    UnregisterProperty(Object, string)

    Removed the property tracking and reverts the value back to the original value it was before RegisterProperty(Object, string) was called. In most cases you will not need to call this unless the driven properties are likely to change dynamically. Calling this method in play mode or a player build will do nothing.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)