docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Namespace UnityEngine.InputSystem.Utilities

    Classes

    DisplayStringFormatAttribute

    Provide a format string to use when creating display strings for instances of the class.

    InputActionTrace

    Records the triggering of actions into a sequence of events that can be replayed at will.

    Observable

    Extension methods for working with IObservable in the context of the Input System.

    ReadOnlyArrayExtensions

    Extension methods to help with ReadOnlyArrayExtensions contents.

    Structs

    FourCC

    A four-character code.

    InputActionTrace.ActionEventPtr

    A wrapper around ActionEvent that automatically translates all the information in events into their high-level representations.

    InternedString

    Wraps around a string to allow for faster case-insensitive string comparisons while preserving original casing.

    NameAndParameters

    A combination of a name and an optional list of named parameter values. For example, "Clamp(min=1,max=2)".

    NamedValue

    A combination of a name and a value assignment for it.

    PrimitiveValue

    A union holding a primitive value.

    ReadOnlyArray<TValue>

    Read-only access to an array or to a slice of an array.

    ReadOnlyArray<TValue>.Enumerator

    ReadOnlyArray<TValue> Enumerates the elements of a read-only array.

    Vector2MagnitudeComparer

    Compare two Vector2 by magnitude.

    Vector3MagnitudeComparer

    Compare two Vector3 by magnitude.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)