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    Struct InputUser.ControlSchemeChangeSyntax

    Syntax for configuring a control scheme on a user.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.Users
    Assembly: Unity.InputSystem.dll
    Syntax
    public struct InputUser.ControlSchemeChangeSyntax

    Methods

    AndPairRemainingDevices()

    Leave the user's paired devices in place but pair any available devices that are still required by the control scheme.

    Declaration
    public InputUser.ControlSchemeChangeSyntax AndPairRemainingDevices()
    Returns
    Type Description
    InputUser.ControlSchemeChangeSyntax
    Remarks

    If there are unpaired devices that, at the platform level, are associated with the same user account, those will take precedence over other unpaired devices.

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