docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct InputActionSetupExtensions.ControlSchemeSyntax

    Write accessor to a control scheme.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem
    Assembly: Unity.InputSystem.dll
    Syntax
    public struct InputActionSetupExtensions.ControlSchemeSyntax

    Methods

    Done()

    Call this method when done building out the control scheme to return the associated instance.

    Declaration
    public InputControlScheme Done()
    Returns
    Type Description
    InputControlScheme

    The associated control scheme

    OrWithOptionalDevice(string)

    Adds another possible optional device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithOptionalDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    Device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    OrWithOptionalDevice<TDevice>()

    Combines another optional device with the previous device using boolean OR logic such that either the previous device or this device are required to be present. If this is the last device in a chain of OR'd devices, the entire chain of devices becomes optional.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithOptionalDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.

    OrWithRequiredDevice(string)

    Adds another possible required device to the control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithRequiredDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    Device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    OrWithRequiredDevice<TDevice>()

    Combines another required device with the previous device using boolean OR logic such that either the previous device or this device are required to be present.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithRequiredDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.

    Remarks
    // Create an .inputactions asset.
    var asset = ScriptableObject.CreateInstance<InputActionAsset>();
    

    asset.AddControlScheme("KeyboardAndMouseOrPen") .WithRequiredDevice("<Keyboard>") .WithRequiredDevice("<Mouse>") .OrWithRequiredDevice("<Pen>")

    WithBindingGroup(string)

    Sets or overwrite the binding group for control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithBindingGroup(string bindingGroup)
    Parameters
    Type Name Description
    string bindingGroup

    A binding group. See groups.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Exceptions
    Type Condition
    ArgumentNullException

    If provided name is null or empty.

    WithOptionalDevice(string)

    Add an optional device to the control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithOptionalDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    The device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    WithOptionalDevice<TDevice>()

    Adds an optional device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithOptionalDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.

    WithRequiredDevice(string)

    Adds a required device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithRequiredDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    Device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    WithRequiredDevice<TDevice>()

    Adds a required device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithRequiredDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)