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    Class TouchSimulation

    Adds a Touchscreen with input simulated from other types of Pointer devices (e.g. Mouse or Pen).

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TouchSimulation
    Implements
    IInputStateChangeMonitor
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.InputSystem.EnhancedTouch
    Assembly: Unity.InputSystem.dll
    Syntax
    [AddComponentMenu("Input/Debug/Touch Simulation")]
    [ExecuteInEditMode]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.inputsystem@1.8/manual/Touch.html#touch-simulation")]
    [InitializeOnLoad]
    public class TouchSimulation : MonoBehaviour, IInputStateChangeMonitor

    Properties

    instance

    Declaration
    public static TouchSimulation instance { get; }
    Property Value
    Type Description
    TouchSimulation

    simulatedTouchscreen

    Declaration
    public Touchscreen simulatedTouchscreen { get; }
    Property Value
    Type Description
    Touchscreen

    Methods

    AddPointer(Pointer)

    Declaration
    protected void AddPointer(Pointer pointer)
    Parameters
    Type Name Description
    Pointer pointer

    Destroy()

    Declaration
    public static void Destroy()

    Disable()

    Declaration
    public static void Disable()

    Enable()

    Declaration
    public static void Enable()

    InstallStateChangeMonitors(int)

    Declaration
    protected void InstallStateChangeMonitors(int startIndex = 0)
    Parameters
    Type Name Description
    int startIndex

    OnDisable()

    Declaration
    protected void OnDisable()

    OnEnable()

    Declaration
    protected void OnEnable()

    OnSourceControlChangedValue(InputControl, double, InputEventPtr, long)

    Declaration
    protected void OnSourceControlChangedValue(InputControl control, double time, InputEventPtr eventPtr, long sourceDeviceAndButtonIndex)
    Parameters
    Type Name Description
    InputControl control
    double time
    InputEventPtr eventPtr
    long sourceDeviceAndButtonIndex

    RemovePointer(Pointer)

    Declaration
    protected void RemovePointer(Pointer pointer)
    Parameters
    Type Name Description
    Pointer pointer

    UninstallStateChangeMonitors(int)

    Declaration
    protected void UninstallStateChangeMonitors(int startIndex = 0)
    Parameters
    Type Name Description
    int startIndex

    Implements

    IInputStateChangeMonitor
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