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    Namespace UnityEngine.InputSystem.Composites

    Classes

    AxisComposite

    A single axis value computed from one axis that pulls in the negative direction (minValue) and one axis that pulls in the positive direction (maxValue).

    ButtonWithOneModifier

    A button with an additional modifier. The button only triggers when the modifier is pressed.

    ButtonWithTwoModifiers

    A button with two additional modifiers. The button only triggers when both modifiers are pressed.

    OneModifierComposite

    A binding with an additional modifier. The bound controls only trigger when the modifier is pressed.

    TwoModifiersComposite

    A binding with two additional modifiers modifier. The bound controls only trigger when both modifiers are pressed.

    Vector2Composite

    A 2D planar motion vector computed from an up+down button pair and a left+right button pair.

    Vector3Composite

    A 3D vector formed from six floating-point inputs.

    Enums

    AxisComposite.WhichSideWins

    What happens to the value of an AxisComposite if both positive and negative are actuated at the same time.

    Vector2Composite.Mode

    Determines how a Vector2 is synthesized from part controls.

    Vector3Composite.Mode

    Determines how a Vector3 is synthesized from part controls.

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