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    Enum Vector3Composite.Mode

    Determines how a Vector3 is synthesized from part controls.

    Namespace: UnityEngine.InputSystem.Composites
    Assembly: Unity.InputSystem.dll
    Syntax
    public enum Vector3Composite.Mode

    Fields

    Name Description
    Analog

    Part controls are treated as analog meaning that the floating-point values read from controls will come through as is (minus the fact that the down and left direction values are negated).

    Digital

    Part controls are treated as buttons (on/off) and the resulting vector is not normalized. This means that if both left and up are pressed, for example, the resulting vector is (-1,1,0) and has a length greater than 1.

    DigitalNormalized

    Part controls are treated as buttons (on/off) and the resulting vector is normalized. This means that if, for example, both left and up are pressed, instead of returning a vector (-1,1,0), a vector of roughly (-0.7,0.7,0) (that is, corresponding to new Vector3(-1,1,0).normalized) is returned instead.

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