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    Struct UnityObjectRef<T>

    A utility structure that stores a reference of an Object for the BakingSystem to process in an unmanaged component.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    [Serializable]
    public struct UnityObjectRef<T> where T : Object
    Type Parameters
    Name Description
    T

    Type of the Object that is going to be referenced by UnityObjectRef.

    Remarks

    Stores the Object's instance ID. This means that the reference is only valid during the baking process.

    Properties

    Name Description
    Value

    Object being referenced by this UnityObjectRef<T>.

    Methods

    Name Description
    Equals(object)

    Checks if this object references the same UnityEngine.Object as another object.

    Equals(UnityObjectRef<T>)

    Checks if this reference and another reference are equal.

    GetHashCode()

    Computes a hash code for this object.

    IsValid()

    Returns 'true' if the UnityObjectRef is still valid, as in the Object still exists.

    Operators

    Name Description
    operator ==(UnityObjectRef<T>, UnityObjectRef<T>)

    Returns true if two UnityObjectRef<T> are equal.

    implicit operator bool(UnityObjectRef<T>)

    Overload of the 'bool' operator to check for the validity of the instance ID.

    implicit operator T(UnityObjectRef<T>)

    Implicitly converts an UnityObjectRef<T> to an Object.

    implicit operator UnityObjectRef<T>(T)

    Implicitly converts an Object to an UnityObjectRef<T>.

    operator !=(UnityObjectRef<T>, UnityObjectRef<T>)

    Returns true if two UnityObjectRef<T> are not equal.

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