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Entities 1.2.1

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    Method ToEntityListAsync

    ToEntityListAsync(AllocatorHandle, out JobHandle)

    Creates (and asynchronously populates) a NativeList containing the selected entities. Since the exact number of entities matching the query won't be known until the job runs, this method returns a Unity.Collections.NativeList<T>.

    Declaration
    public NativeList<Entity> ToEntityListAsync(AllocatorManager.AllocatorHandle allocator, out JobHandle outJobHandle)
    Parameters
    Type Name Description
    AllocatorManager.AllocatorHandle allocator

    The type of memory to allocate.

    JobHandle outJobHandle

    An out parameter assigned a handle that you can use as a dependency for a Job that uses the output data.

    Returns
    Type Description
    NativeList<Entity>

    A list containing all the entities selected by the query. The contents of this list (including the list's Length property) must not be accessed before outJobHandle has been completed. To pass this list to a job that expects a NativeArray`1, use Unity.Collections.NativeList<T>.AsDeferredJobArray().

    Remarks

    The job scheduled by this call will automatically use the component safety system to determine its input dependencies, to avoid the most common race conditions. If additional input dependencies are required beyond what the component safety system knows about, use ToEntityListAsync(AllocatorHandle, out JobHandle).

    ToEntityListAsync(AllocatorHandle, JobHandle, out JobHandle)

    Creates (and asynchronously populates) a NativeList containing the selected entities. Since the exact number of entities matching the query won't be known until the job runs, this method returns a Unity.Collections.NativeList<T>.

    Declaration
    public NativeList<Entity> ToEntityListAsync(AllocatorManager.AllocatorHandle allocator, JobHandle additionalInputDep, out JobHandle outJobHandle)
    Parameters
    Type Name Description
    AllocatorManager.AllocatorHandle allocator

    The type of memory to allocate.

    JobHandle additionalInputDep

    A job handle which the newly scheduled job will depend upon, in addition to the dependencies automatically determined by the component safety system.

    JobHandle outJobHandle

    An out parameter assigned a handle that you can use as a dependency for a Job that uses the output data.

    Returns
    Type Description
    NativeList<Entity>

    A list containing all the entities selected by the query. The contents of this list (including the list's Length property) must not be accessed before outJobHandle has been completed. To pass this list to a job that expects a NativeArray`1, use Unity.Collections.NativeList<T>.AsDeferredJobArray().

    In This Article
    • ToEntityListAsync(AllocatorHandle, out JobHandle)
    • ToEntityListAsync(AllocatorHandle, JobHandle, out JobHandle)
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