docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct EntityManagerDiffer

    The EntityManagerDiffer is used to efficiently track changes to a given world over time.

    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    public struct EntityManagerDiffer

    Constructors

    Name Description
    EntityManagerDiffer(EntityManager, AllocatorHandle, EntityQueryDesc)

    Constructs a new EntityManagerDiffer object.

    Methods

    Name Description
    Dispose()

    Disposes an EntityManagerDiffer object.

    GetChanges(EntityManagerDifferOptions, AllocatorHandle)

    Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)