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    Class CreateAfterAttribute

    Apply to a system to specify a creation ordering constraint with another system in the same ComponentSystemGroup.

    Inheritance
    object
    Attribute
    CreateAfterAttribute
    Namespace: Unity.Entities
    Assembly: Unity.Entities.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class|AttributeTargets.Struct, AllowMultiple = true)]
    public class CreateAfterAttribute : Attribute
    Remarks

    Create before or after a system constrains the creation order of these systems when initializing a default world. System destruction order is defined as the reverse of creation order.

    Constructors

    Name Description
    CreateAfterAttribute(Type)

    Specify a system which the tagged system must be created after.

    Properties

    Name Description
    SystemType

    The type of the target system, which the tagged system must be created after.

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