docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Constructor CreateAfterAttribute

    CreateAfterAttribute(Type)

    Specify a system which the tagged system must be created after.

    Declaration
    public CreateAfterAttribute(Type systemType)
    Parameters
    Type Name Description
    Type systemType

    The target system which the tagged system must be created after. This system must be a member of the same ComponentSystemGroup.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if the system type is empty.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)