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    Struct CharacterGroup

    Data structure representing CharacterPart grouping

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.U2D.Animation
    Assembly: solution.dll
    Syntax
    [Serializable]
    [MovedFrom("UnityEditor.U2D.Experimental.Animation")]
    public struct CharacterGroup

    Fields

    name

    Name of the CharacterGroup

    Declaration
    public string name
    Field Value
    Type Description
    string

    parentGroup

    The parent group index it belongs to. Set to -1 if does not have a parent.

    Declaration
    public int parentGroup
    Field Value
    Type Description
    int

    Properties

    order

    The order of the group in the list

    Declaration
    public int order { get; set; }
    Property Value
    Type Description
    int
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